Pricing and quotation guide

UI UX design cost

The cost of UI and UX design depends less on the number of screens than on how much needs to be understood and tested. A small set of screens for a simple task with known users is a modest job; a complex web app with several user roles, unclear needs and many edge cases takes far longer, even if the screen count is similar. Research and testing, prototype fidelity, whether a reusable design system is built, how thoroughly accessibility is checked and how much support developers get during build all change the price. Comparing quotes means comparing what each includes, not only the headline figure.

This guide explains the cost drivers, typical scopes, pricing models and how to judge value. No prices are given, because they depend on scope and provider; LetGetGrow sets out the cost for your project in a custom quotation.

Pricing and quotation guide · Design & Branding · Custom quotations only

Illustrative diagram

ScopeCost effect
Screen refreshLower
Feature designModerate
Product designHigher
Participants and toolsOutside the design fee
UI and UX scope and cost. Complexity and research drive cost.

What drives UI and UX cost

Complexity of tasks
Roles, rules and edge cases.
Research and testing
Interviews, test rounds, analysis.
Screens and states
Each screen has empty, error and loading states.
Fidelity
Wireframes, clickable prototypes or polished UI.
Design system
Reusable components and documentation.
Handoff and support
Annotations and help during build.

Costs paid to third parties (separate from our fees)

  • Participant incentives
  • Research or testing tool licences
  • Design tool seats for your team

Ask whether the quote covers every state of each screen or only the main view.

Scopes compared

Illustrative scopes
ScopeWhat it coversRelative cost
Screen refreshVisual update of existing flowsLower
Feature designOne flow researched, prototyped and testedModerate
Product designSeveral flows, roles and a component libraryHigher
Ongoing design supportRegular design time alongside developmentVaries by time

Pricing models

Fixed project fee

Suits you when

  • Clear, limited scope

Watch out for

  • What counts as a change

Phased fees

Suits you when

  • Uncertain needs

Watch out for

  • Each phase's deliverables

Time-based or retainer

Suits you when

  • Ongoing product work

Watch out for

  • Reporting on time spent

Screens hide states

A single screen in a quote may hide several designs: what it looks like empty, while loading, with an error, with too much data, for different user roles and at mobile width. Quotes that count only the main view can lead to gaps at handoff. Ask how states are counted.

Research and testing

Research and testing take time to plan, run and analyse, and may involve paying participants. Small, repeated tests with a few comparable users can find many problems; distinct user groups need people from each. Cutting testing saves money now but moves the risk into development and launch.

Example: phasing a product redesign

Illustrative example — not a client case study

Situation: A start-up wants its whole product redesigned but has a limited budget.

  1. Phase one covers interviews and flows for the two most important tasks.
  2. Phase two prototypes and tests those flows; phase three designs the UI and core components.
  3. Other areas reuse the components later, at lower cost.

What this shows: Spending followed evidence, and components reduced later costs. This example is illustrative.

Design systems

Building reusable components adds cost at the start but can make later screens quicker to design and build. For a small site it may not be worth it; for a growing product it often is. Ask whether components are part of the quote.

Comparing quotes

List for each quote: research, testing rounds, flows, wireframes, prototype fidelity, screens and states, components, accessibility checks, handoff, developer support, revision rounds and file ownership.

Keeping costs down

Prioritise the most important tasks, reuse existing components where they work, provide research you already have and make decisions quickly.

Judging value

Good value shows in fewer surprises during build, fewer support questions after launch and users completing key tasks more easily, measured against an agreed baseline.

Accessibility in the budget

Designing to WCAG 2.2 criteria such as contrast, visible focus and target size costs little when planned from the start, and much more when retrofitted after build. Ask the designer which criteria they check during design and whether that work is included in the fee. A separate accessibility audit of the built product, if needed, is usually priced on its own.

Support during build

Questions tend to arise once development starts: a state that was not designed, a component that behaves differently on mobile, a rule nobody mentioned. Agree how much designer time is included for developer support, and the rate for extra time, so build does not stall or developers fill gaps alone.

Files and tools

Check which design tool the files will be in and whether your team needs its own seats to open and edit them. Tool licences are separate from the design fee.

Questions about UI UX design cost

What affects UI and UX cost most?

Complexity, research and testing, states and handoff.

Is screen count a good guide?

Only partly; states and complexity matter more.

Is research worth paying for?

It moves risk out of development and launch.

Should we build a design system?

For growing products, often; for small sites, maybe not.

How can we spend less?

Prioritise key tasks and share existing research.

How do we judge value?

Smoother build, fewer support questions, easier key tasks.

Sources referenced

Platform features, guidance and rules change. We check the current versions before committing to an approach. This page is general information, not legal advice.

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